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Racing games - Welcome to Arkham — LiveJournal
We're all mostly sane here
Racing games
So, I've been playing Tourist Trophy lately (something that will come as no surprise to many people who know me), and I came to the realization that racing games in general, once I have absorbed a track, become almost Zen-like. The vast majority of my mind is empty, not concentrating on the race, leaving my eyes to tranfer orders to my brain olmost on auto pilot.  I'm not actively searching for things that are going to shoot me, or trying to figure out complex button combonations in order to break your face, just subtle finger movements, and typically subtle head and torse motions to go along.

Thiis, however, leads to my brain bieng in a meditative state, semi-free associating.  And, like most things, this leads me to thinking about my years lived in Las Vegas.  See, I may have lived here longer, but I'm sure that I had more experinces there that caused emotional growth on an interesting level.
It was there that I stopped being a child, and started thinking about more then just who my next fuck was going to be.   It was there that I actually came to grips with my sexuality.   It was..odd.  I miss it alot, sometimes.  I miss the people, the activities...I don't miss the heat, mind..

But oddly enough, I wonder what ever happened to Rob.  He was cool.

The Voices are Singing: Frank Zappa - Marqueson's Chicken

8 Ravings or Rant & Rave
unixronin From: unixronin Date: April 18th, 2006 01:21 pm (UTC) (Link)
For me, the trouble with motorcycle-racing games is what the hell do you do for a good controller? One that has some kind of even approximately reasonable mapping to reality? The only game I've seen that remotely did it well was a Sega arcade console (hooked up as many as four wide) that actually gave you a bike body with handlebars, throttle, brake and push-button shifter, and you could lean the thing to steer. (Not QUITE like a bike, it sort of pivoted to the side, but close enough to make it easy to get into the Zen state.)

Unfortunately, you can't really hook one of those up to a PC.

IIRC, the track set up on the one in Santa Cruz the time I and three friends were racing with it was Monaco. I almost put the bike in the harbor once when I came over the hump on the harbor-front at about 150mph and got airborne. (You know the spot, where the road drops suddenly about three or four feet just before it and the seawall jog gently left about twelve or fifteen feet...?)
blackcoat From: blackcoat Date: April 18th, 2006 01:45 pm (UTC) (Link)
Even harder, it's a PS2 game, not PC.

Also, the real trick is to just ignore the fact that you're using a standard controller. It's like a car racing game, only much more annoying in this case. I've been repeatedly annoyed by the inability to adjust position more then just front and back, by lack of ability to set where my various limbs are depending on what the corner is like, etc. In fact, I was doing rather horribly at the game until I stopped trying to make it a true sim (functionally impossible considering the hardware, and also the various forces) and treat it as a fairly realistic game (haul too hard on the gas in a low gear with a big bore bike, you need to shit your 'weight' a bit forward or the front wheel is coming up).

But all in all, a fun game. More frustrating in what it's lacking then what was put in, and surprisingly fun to just putt around on some of the larger tracks at low speeds in.
unixronin From: unixronin Date: April 18th, 2006 02:06 pm (UTC) (Link)
Oh gods, that's even worse. I tried out a PS2 at a friend's house late in 2004, playing GTA: Vice City. And oh, gods, I HATED the controller. HATE HATE HATE HATE HATE HATE. Especially for driving with.

The apparently-standard game-console controller alone is probably sufficient reason in itself to guarantee that I will NEVER EVER buy a dedicated game console.
blackcoat From: blackcoat Date: April 18th, 2006 02:15 pm (UTC) (Link)
Yeah, I can see that.

Best use for a PS2, however, is still CRPG's. It's like having an anime season, semi-interactive, on one DVD, for 50 bucks.

Also, I've probably spent a much larger portion of my life in simulated environments with non-mapping controls then you have, being as I'm what, 20 years your junior? It's much easier for me to be Zen about using them to interact with that environment. Hell, I've been using a Dual-Shock for longer then I've been riding.
unixronin From: unixronin Date: April 18th, 2006 02:44 pm (UTC) (Link)
Also, I've probably spent a much larger portion of my life in simulated environments with non-mapping controls then you have, being as I'm what, 20 years your junior?

Quite likely. Though you might be surprised how much simulation time I actually have... (then again, for things like flight sims, I always try to have controls as closely mapped as possible). But yeah, a lot of this stuff just wasn't available, period.
From: brickc Date: April 18th, 2006 05:12 pm (UTC) (Link)
My dad has long said that motorcycling for him is a meditation.
blackcoat From: blackcoat Date: April 18th, 2006 05:16 pm (UTC) (Link)
Yoiur father is cool people, even if he didn't like me much.
(I'll admit, however, that I unfortunatly gave him semi-good reason to do so)
From: brickc Date: April 18th, 2006 05:18 pm (UTC) (Link)
we all did some stupid shit, eh?
8 Ravings or Rant & Rave